There’s a lot of churn and chop in the TTRPG industry thanks to Wizards of the Coast/Hasbro trying to change the foundation of the Open Game License. There’s a lot of coverage on lots of web sites about this. If you need more background, check out the Youtuber DndShorts at https://www.youtube.com/watch?v=J4kGMsZSdbY
My opinion:
The game Dungeons and Dragons has been in a toilet spiral since the fourth edition and WotC is still trying to migrate the TTRPG game to a video-game style of play. 5e was an attempt to stifle Paizo and other companies who were trying to fill the space of table top, paper and pencil, printed book games. Now in the 2020s WotC thinks they can try this again with software (video-game engine VTT with AI DMs) and XboxLive/PSN style subscription fee for pdf over printed books. In order to make this transition complete WotC/Hasbro needs to make the traditional TTRPG market place undesirable and that means doing away with 3rd party content and making home-brew content difficult to use in the new setting.
My prediction:
How will this all play out? Badly for Hasbro. There is already an entire industry pushing out solo role playing experiences using video-game engines. There’s another entire industry pushing out team based playing experiences. Assassin’s Creed to Horizon Zero Dawn, Grand Theft Auto to World of Warcraft. In fact some of those video games produce paper and pencil TTRPGs. Why make a TTRPG out of Sea of Thieves or add a Conan Exiles source book to the Conan TTRPG?
Because people WANT to sit around a table (physically or virtually) with other people and IMAGINE. They want to tell their own stories using an intellectual property that they love.
In Conan Exiles you cannot talk to the dragons on the map. They just bite you. Wouldn’t it be lovely to have a chat with them and find out why they sit in ruins at a bottom of a hole in the desert surrounded by undead hyenas? Perhaps they are lonely and doubtless annoyed with all the yowling dogs.
The silver lining
Just like the birth of Paizo during the 4e idiocy we will see a birth of something new as a result of this OGL/One D&D idiocy. Some of the vendors who are committed to printed books and paper and pencil will gain market share. Games that should be household names (7th Sea, Dungeon Crawl Classics, Savage Worlds, etc) will fill the void left when DnD becomes as half-assed quasi-MMO with no player agency and stifling IP rules and the players just wander off.
That’s WotC/Hasbro’s silver lining here. The public outcry is a gift. If they had just rolled out One DnD they have just faded into obscurity with other niche MMOs. WotC/Hasbro here’s your chance not to suck…
Gamemeisters is proud to sponsor Red Hoodie Games at the Vermont scifi & fantasy expo this weekend (23-24 April) head over to the Champlain Valley expo and see Red Hoodie content and play a scene from The Painter & the Pirate.
The second adventure in my A Tale of Art, Love, and Fear is now available for purchase on drivethrurpg.com here https://www.drivethrurpg.com/product/354526/The-Faux-Marquess
This second 5-7 step story for 7th Sea second edition is a follow on adventure from The Painter and the Pirate, also for sale at drivethrurpg.com. The heroes attempt to find a woman that everyone thought had perished in a storm at sea. She’s very much alive, looks like a missing marquess, and has amnesia.
This second adventure offers more chances for fighting and chasing as the heroes work with or against one or both villains to help the “Marquess”
The abstract tree growing and harvesting game from Blue Orange is not something that I would have normally picked up. It’s a game about growning trees. Every once in a while I find a game that is outside my normal fare (pirates, Cthulhu, space conquest, fantasy combat) that I find fun and fresh. Photosythensis is in this club.
This was my first trip to the Origin’s Game Fair in Columbus Ohio. This convention is smaller than GenCon with fewer exhibitors and much wider asile space in the exhibit hall. There were many great demo spaces for trying out games. I went for just Saturday during the day.
I didn’t attend any scheduled events; to be fair, I didn’t do a lot of research on what seminars were available, but the whole convention felt more like a place to play games rather than buy games or attend paid seminars. Origins definitely had less of a commercial vibe.
I found it quite nice to have an exhibit hall that I could explore and feel like I saw everything that I wanted to see. I left Origins with a feeling that I had seen what was there and I didn’t have any underlying concern that I had missed a vendor or missed out on seeing a game and that was a nice feeling.
I didn’t I didn’t stay in a hotel and since I only went one day I don’t have a good price comparison between Gen Con and Origins. I would attend Origins again it was a lot of fun with a lot less pressure and people and crowds.
The exhibit hall at GenCon was a chaotic whirlwind of retail bliss. We found several new and exciting board games. The “scores” aka those games that sold out) that we managed to grab up are: Halo Fleet Wars from Spartan Games, Star Trek 5 Year Mission from Mayfair, Legendary Encounters Predator from Upper Deck. The one that got away was Mysterium.
The final list here is:
Look for reviews of these games coming soon…
Legendary Encounters is a deck building game based on the four Alien movies that use
the Upper Deck Marvel Legendary card game mechanics. The players pick an avatar out of a list of Alien movies archetypes (scientists, gunner, synthetic, corporate executive, scout, priest, mercenary, etc.) and use recruit points to gain new cards and strike points to defeat xenomorphs. It can support solo play and is tense at time and exciting.
Machi Koro is a card/dice game that sets you up as a mayor of a tiny vIllage. You have a wheat field and a bakery and the townsfolk want you to build four things: a train station, a shopping mall, a radio tower and a theme park.
Your one wheat field and bakery aren’t big enough revenue generators to accomplish this so you spend your turns rolling a die (or dice) to see which buildings in your town activate and then you buy a new building. When you generate and/or save enough cash you can build the required building. First player to build all four is the winner.
The game play is simple. On your turn you roll a die and look at the cards in front of you. If the die number matches the top of the card that building activates and you follow the text on the card. Some buildings generate cash, some allow you to take cash from other players. After you resolve all the building actions you get to buy one new building and add it to your town.
Some buildings (the blue ones) generate cash even on someone else turn. Red buildings take cash from other players when they roll. So there isn’t any down time between turns. You have to watch each die roll to see if you get money. The more money you have the faster you can win.
We are working on a collectible/living card game here at GameMeister and YOU can help. We need artwork for cards. The game has a Victorian England theme and we need images of street urchins, trains, steam ships, elephants, mean looking Fakirs, carpet bags, handsom cabs, and the like. Email me directly jack (at) gamemeisters (dot) com or comment here if you would like a chance to get your art into a game in development.
The Old School Reference and Index Compilation is a set of fantasy role play game rules. These rules recreate the rules and feel of RPGs from the 1970-80s.
These rules are free and great pains have been taken to remove any references to licensed intellectual property. The link above will take you to the free download for the book.
If you are looking for the old school feel of Advanced Dungeons & Dragons, this may be the book for you.
In addition to the rules there are many on-line resources for adventure modules (both free and pay.)