Posts in Category: Games

What is GenCon

GenCon is a convention in Indianapolis that calls itself “the best four days in gaming”.  The convention center and several of the downtown hotels host hundreds of thousands of people and thousands of events round the clock from Thursday morning to Sunday afternoon.  There are scheduled game sessions for an huge selection of games.  There are tournaments for card games (al la Magic the Gathering)  There are board game events and miniatures games.  An entirely different area is set aside for role play game sessions.  Many of these sessions are pay-to-play.  You purchase tickets for $2 per ticket (these are called generic tickets) and you can use those generics to get a seat at a table to play a particular game.

There are also film festivals, workshops for writers and game designers, meetings for game industry workers, and even a schedule of events for spouse who are not into gaming.  The spouse track includes things like massages, cooking classes, etc.

The biggest draw for GenCon is the exhibit hall.  Here is a massive retail space where companies big and small can sell their games and accessories.  Most big companies make new product announcements at GenCon and sometimes you can pick up those new games at their booth before the game hits the store shelves.

If you plan to go to GenCon you need to buy your badges and book a room in January.  The convention is late July/early August but the hotel rooms sell out within 12-20 hours of opening up.  This year they tried a new system to get more people into hotels downtown but we still didn’t get anywere near convention center and I booked in late January.

 

Getting ready for GenCon 2015

gencon2015This summer we are headed out to Indianapolis for “the best four days in gaming”  In past years we have been there for the weekend.  There’s too much to see and do to fit into just two days.  For Gen Con 2015 we are going all four days.  It should be a wonderful experience and any new games will get posted here.

Legendary Encounters review

 

a picture of Legendary Encounters

Legendary Encounters is a deck building game based on the four Alien movies that use

the Upper Deck Marvel Legendary card game mechanics.  The players pick an avatar out of a list of Alien movies archetypes (scientists, gunner, synthetic, corporate executive, scout, priest, mercenary, etc.) and use recruit points to gain new cards and strike points to defeat xenomorphs.  It can support solo play and is tense at time and exciting.

Machi Koro — review

Machi Koro is a card/dice game that sets you up as a mayor of a tiny vIllage. You have a wheat field and a bakery and the townsfolk want you to build four things: a train station, a shopping mall, a radio tower and a theme park.

Your one wheat field and bakery aren’t big enough revenue generators to accomplish this so you spend your turns rolling a die (or dice) to see which buildings in your town activate and then you buy a new building. When you generate and/or save enough cash you can build the required building. First player to build all four is the winner.

The game play is simple. On your turn you roll a die and look at the cards in front of you. If the die number matches the top of the card that building activates and you follow the text on the card. Some buildings generate cash, some allow you to take cash from other players. After you resolve all the building actions you get to buy one new building and add it to your town.

Some buildings (the blue ones) generate cash even on someone else turn. Red buildings take cash from other players when they roll. So there isn’t any down time between turns. You have to watch each die roll to see if you get money. The more money you have the faster you can win.

IMG_0300.JPG

What is Gen Con?

I decided to start my Gen Con report articles with a “What is Gen Con” first. It is doubtful that one person knows all the conventions, meetings, get-togethers, or other social gatherings related to games, comics, and the like.  Such a person if they exist would doubtful spend all their time reading schedules and programs and calendars and have little time for anything else.

Gen Con is a gaming convention in Indianapolis that is held each year in the later part of the summer. Tens of thousands of people go to the convention.  It’s huge.  There are scheduled events where people meet to play all manner of games.  There are panel discussions from authors, game designers, and others.  There is a costume parade, several dances, and movie screenings.  It lasts four days from Thursday to Sunday and there is something happening every hour from Thursday morning until Sunday afternoon.

The exhibit hall is enormous and filled with all sorts of vendor booths and demonstration areas.  Game companies show off new and soon to be released games and have games for sale.  Buying games a GenCon is a good idea as many companies include GenCon exclusive additions to games purchased at the con.  Dice makers, cos-play costumes, miniatures games, board games, card games, art, books, and various game accessories are sold.

 

 

 

Calling all artists

We are working on a collectible/living card game here at GameMeister and YOU can help. We need artwork for cards. The game has a Victorian England theme and we need images of street urchins, trains, steam ships, elephants, mean looking Fakirs, carpet bags, handsom cabs, and the like. Email me directly jack (at) gamemeisters (dot) com or comment here if you would like a chance to get your art into a game in development.

Sails of Glory review

Sails of Glory rulebook
Sails of Glory is a miniatures based naval combat game from Ares Games that is a great way to fight ship to ship in the age of sail. The game has similar mechanics to Ares airplane game Wings of Glory or X-Wing from Fantasy Flight. Each player selects actions in secret and reveals what they are planning to do at the same time.  Movement resolves at the same time and then players get to make a shoot/no shoot decision.  Damage is resolved at the same time as well, so there’s always a risk you’ll take damage if you are within the range of enemy guns.  You enter the reload phase and start the reloading process.  Cannons that just fired are cleaned or empty cannons are reloaded.  Just like in real life it takes time to reload your cannons.  You continue repeating these steps: Plan, Move, Combat, Reload, until one side has surrendered or been driven off the map.

Unboxing

The starter set comes with four ships, a wind indicator, two attitude pointers, and a huge number of counters and tokens.  The rule book is 63 pages and is section off into initial setup, basic, standard, advanced, optional rules and scenarios. It took about 45-60 minutes to punch out all the bits.  It’s important to keep all the counters separated, especially the ship tokens.  Each ship needs to have the same action tokens during advanced play.  I can see it might be easy to toss all the ship related bits into a single bag, but if you play the advanced game you’ll have to spend some time sorting and counting to ensure you have the right number of action tokens per ship.

20140429-134953.jpgHere is what my set looked like after punch out.  Each ship has a ship board, that’s the mat in the lower left corner of the image.  The large hole across the top fits a ship’s specific stats board.  This is a neat design and allows you to take one of the stats boards from an expansion set ship and place it into the ship board.  Damage, actions, and gun status (loaded or unloaded) are all represented on the board.

All the letter/colored counters (A-E, Yellow-Blue) are damage counters.  When you fire your cannons at an enemy your range and ammunition determine what tokens you use.  You draw a number out of a cup or bag based on your attack rating and the enemy turns over the counters to see the damage.  This is a cool mechanic because you dish out damage at the same time to anyone who was shot at in the round.

Lost against LouisMy test game with Louis did not got well for me.  We sailed around the table trying to get a first shot.  I watch Master and Commander before playing this and took the small English ship where Louis wanted the large French ship.  I proved to be no Jack Aubrey and got hammered with two broadsides before I could bring my guns to bear.  After taking so much damage my shots were too little too late and her majesty lost a ship to those vile French.   The basic game plays a lot like X-wing.  You plan, move, shoot, reload and repeat.  You have to watch the wind direction; it will determine what movement cards you can select in the plan phase and how effective the move turns out to be.  Measuring is not done until you move or declare a shot so you may not know exactly if you are going to move as far as you want or hit your target.  As your ship takes damage it becomes less capable and that makes it harder to do damage to the enemy.

Packed upThe one thing I was worried about with a game with SO MANY tokens is how to put it away.  I was happy that there is a large cutout in the form under the rule book that holds most of the tokens in snack baggies.  The wind gauge and indicators have their own spots in the form.  The mats and rulers fit in the large space in the upper right.  Each deck and ship fits in its own space.  It’s very nice to have a game with so many bits fit back in the original box and not require special extra boxing (I’m looking at you X-Wing Fantasy Flight!)  The next time this hits the table I am going to try out the standard rules, which adds a little more complexity by giving the player an option for ammo to load (chain and grape shot) and creates more realism in planning phase by creating a two step process where you select a move for the next turn.  This requires you to plan two steps at a time because a ship doesn’t respond as quickly as a plane or a TIE fighter.

 

Red Dragon Inn 4 Review

Red Dragon Inn 4 box coverThe Red Dragon Inn series of games is a card game where the players are sitting around in an Inn drinking, gambling, and rough housing.  If you drink too much, lose too much gold, or get too beat up you’re out!  The last person standing wins.

Number four is pirate themed.  That’s an almost must buy for me.  I wanted something fun and easy to play with the kids.

 

There are four big box sets, each with four characters, and five single character expansions.  The box contains:

  • a deck of cards for each player
  • a nice board you can use to track your health and intoxication level
  • a clear and red glass bead to use on the board
  • a drink deck
  • gold coins (cardboard punch out pieces)

Number four also includes some extra tokens for one of the players, a sea deck of ocean encounters, and ship tokens.

Game play is pretty simple.  On your turn you discard any cards from your hand you don’t like and draw up to seven cards, you play an action card, you buy someone else a drink, and you drink a drink from your pile.

Actions include things that typically hurt other players (loose cannon balls, playing darts and getting poked, having to pay gold, etc) or help you (reduce your intoxication level, heal — aka gain back fortitude, gain some gold, etc)  Another action allows you to start a round of gambling in an attempt to win gold away from other players.

After the action phase you buy a drink for another player.  You take a drink card off the top of the drink pile and drop it on whomever you like.

Then you take a card from your drink pile and resolve the effect.  Typically your intoxication level is going up.

Many of the cards have anytime or  sometime  keywords.  Anytime cards can be played at anytime.  Sometimes cards are played in response to something.  It’s important to read the cards carefully to see if you can avoid taking damage or drinking when you might have a card that prevents it.

The artwork is a little risque.   There’s nothing overtly sexual, but there are well endowed wenches with some cleavage showing on several cards.  Alcohol use is central to the game.  I play this with my middle school, high school, and college aged children. What better way to learn moderation than a game where if you over drink, you lose.

Apart from a more mature theme the cards have a lot of text on them and required strong reading skills.  This definitely isn’t a game for younger kids.  With the right group this is a blast.

 

 

 

 

 

 

 

OSRIC

 

OSRIC cover image

The Old School Reference and Index Compilation is a set of fantasy role play game rules.  These rules recreate the rules and feel of RPGs from the 1970-80s.

These rules are free and great pains have been taken to remove any references to licensed intellectual property.  The link above will take you to the free download for the book.

If you are looking for the old school feel of Advanced Dungeons & Dragons, this may be the book for you.

In addition to the rules there are many on-line resources for adventure modules (both free and pay.)