At GenCon 2012 I was introduced to Dungeon Crawl Classics. It was my first GenCon; really my first con of any kind. I was wandering the exhibit hall and found the Goodman booth and picked up the $10 core rules. I saw the wire racks with Appendix N paperbacks, the tables loaded with books, and the people all engaged in conversations about the modules they loved. It hit me in the feels as the kids say these days and I have been a DCC guy ever since. I spent a year working Road Crew trying to get students at my college to play DCC. I started collecting rule books, the OARs, modules, you name it.
In 2014 or 2015, I do not recall the exact moment, I was watching the 1960s soap opera Dark Shadows and on-line episodes of Derrick Waters’ Drunk History and I got a spark of inspiration. Why not make a DCC game set in the Revolutionary War? I got all sorts of crazy ideas about funnels and adventures. magic and monsters, classes and rules. Some of them were truly awful and have been cast into the dustbin of history or relegated to an additional rules appendix in the current book.
For the past decade(ish) I have been working on the core rules and adventures. I made my Monday night RPG gathering test run the game early on to see if it was even worth pursing. People who normally want high fantasy said they enjoyed it and my Monday night group are not the type of people to be kind to spare feelings. We’re playing Paranoia right now and no clone is making to the end of a mission without a stack of treason stars or a fresh clone due to “friendly” fire.
I admire authors who can write their works and blog about their work. I have been so focused on the book itself and the adventures that I have not found the time to update the 2 people and 40,000 bots who look at this site.
More coming soon-ish… maybe